using UnityEngine;
using System.Collections;

public class MiningTool : Tool {
	
	public MiningTool(Metal nmaterial, int nx, int ny, int nz):base(nx, ny, nz){
		material = nmaterial;
		isMiningTool = true;
		speedWithTool = material.workSpeedModifier * 0.5;
	}
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
